I'm a programmer from Denver, Colorado. I have experience with front and back web development as well as creating things with the Unity game engine. I have a strong passion for creating via programming.
For the past several months a graphic artist and I are working on a virtual reality
game based in a school. The game procedurally generates students with a schedule, randomizing
their classes, looks, and personalities. Each of these students run on events, have branching dialog
trees, and save out/load in each day. during each conversation the player will build their relationship
with the Ais, and as the relationship builds they will unlock more and more branching dialog that
will be unique to each Ai. The dialog is all stored in a custom database that can searched through
with tags or Id numbers to find proper chunks of conversation to use. This game also features VR
hands (another asset I made), and does it in a fantastic way. It allows the opening and closing of
doors, use of hands to start events such as dialog, sitting in class, and interactions with other
students, and the ability to interact with unique dialog bubbles that alow for a revolutionary
conversation system. More videos can be found here.
In this game I have done the vast majority of all the code. In here I have done everything from event systems, to saving and exporting files, to catching responces and sending them to a database to prossess, to creating navagation methods to get to schools and seats for each class and student. All of this is coded cleanly and with comments as to be revisable later. Some optimization has been done aswell to streamline performance in VR.
An independent contractor and I were hired to make 3 independent games the company Legends of Learning. The games had external API calls and learning objectives they had to meet. They also required a lot of optimization as they had to run on the original iPad and chrome books. We made some of the only 3D games of of the hundreds that were made. My co-worker did all the animations and graphics, where as I did the majority of the game-planning and mechanics. The first was a digestive track tower defense. A copy of the game can be found here. The second game was a monster breeding game where specific traits had to be breed for. A copy can be found here. The third game was a electric and magnetic force based plat-former in which you had to grab the correct key and get to the end of the level. This can be found here.
This module was made in Unity with the goal of having more realistic hands in virtual reality. It is a very dynamic system that has multiple different animations and functionality for each and every situation. I worked on all the logic and optimization on this program. A video of it in action can be found here.
A Unity game in which is a capture the flag game but uses sheep instead of flags. Did a lot of optimizing and logic operations.
A game in which a prisoner tries to escape, also VR. Logic inventory system, and optimization done.
A Unity presentation for shareholders to show an investment building during the different stages of operation. Animation and optimization done.
RTS game still in production that involves pathfinder, inventory day/night cycle, and a lot of OOP. Did much of the logic and creative planning.